Example of vector work I couldn't do shifting over. Someone should start a thread on these forums of hidden features of the suite, I'm sure there are probably more out there. Like the opacity/noise toggle feature in the colour panel this one is kind of hidden, once you know, you know, I suppose. Hence the need for a proper blend tool, but for some cases this quick grid feature will suffice. ![]() ![]() It's not a perfect solution as it's kind of a one way workflow, once you "unclick" you lose the ability to add more copies or make any adjustments. While still pressed you can resize the shape as you make additional copies and they will all resize at the same time. You can use any of the arrows keys to add copies in that direction. ![]() Each press adds a new copy, holding the arrow key adds space between each copy. To use it, grab a shape from the shape tool panel and drag it out, before letting go of the tool press the right arrow key to add copies of your shape to the right of the original. It's not a blend tool and agree I think we definitely need one but the new somewhat hidden quick grid feature can help to layout simple shapes from the shape tools. Remember the saying: "Everything that can be done in. Having blend morph can be critical for many. Should the word go around, NO-ONE is going take the risk of moving over to Affinity Designer. You are losing big bucks, if not the whole business with oversights like this. Otherwise Affinity Designer positions itself in the freeware slash amateur category. Come on, guys! I really wish to move away from Adobe. Unfortunately this is 100% deal breaker for me, for 95% of my vector work is dependent on vector steps blend - fabric textures and hair, no way doable by hand. "So, I just started the trial with "cash in hand" to pay and it seems there is no Object nor Path blend tool. Still, it is good that different opinions and design preferences exist the world would be a duller and sadder place if everyone and everything followed the same model.I'll quote myself since I kind of put some effort into it already, under V1 discussion. you have 4 different icon sizes, pick one for this device). I particularly like the use of vector-based flat design elements via SVG for appropriate scaling to various devices and output, an area where 3D rendered elements often perform badly or at least simplistically (e.g. Affinity Designer is well-placed to take advantage of this trend if it continues. My prediction is that in time we'll see wider adoption of the Flat 2.0/Material Design approach, using mainly flat design elements enlivened with gradients, highlights, some textures, and shadows, along with use of images and videos as elements. I suspect that for many people flat design looks both "cleaner" and more modern than visual skeuomorphism ("realism") after its widespread use in Mac, Windows, and Google design elements from 2013/2014 onwards, overtaking the visual skeuomorphism of earlier design elements (although not necessarily replacing layout derived from real objects), particularly with the introduction of subtle elements such as gradients and highlights in Flat (Design) 2.0. Moreover, while the ADL repository does provide 3D models for those who prefer skeuomorphic ("realistic") design, the SCORM users guide for instructional designers does not mandate the use of 3D, and in fact specifically states that it "does not dictate the formatting or look and feel of screens and the elements on them" (p.17) and "SCORM does not dictate any particular design methodology or design pattern" (p.27). ![]() They were very handy recently rather than using individual SVG elements for maintaining consistency with existing material using Font Awesome SCORM standards, by my understanding, are intended to provide guidelines on pathways and sequencing, and technological consistency for re-use and interaction of eLearning resources, rather than providing standards for the UI/UX world in general, and the only design elements refer to data models, not UI/UX.
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