![]() You can also restore a save so if you changed something and it corrupted the save you can right click on the save and hit "restore from backup" and you will see a series of dates and times depending on how many times you've modded that save. The attachment ADV1.png is no longer available Also the items are usually grouped together so keep that in mind. If you're looking for items it's sometimes better to use the ascii along with the hex to try to find things. Soon enough you will learn what to look for and be able to narrow things down better. Change one and if that doesn't change what you were trying to mod then change another. To start with the best thing to do is trial and error. You may find multiple instances of a number and that's fine. So if I were typing in the search box looking for 5,692 I would type 0x163C. Therefore it is much better to search in hex by typing "0x" then the hex amount you're looking for. That may seem easier and while it does at first, it may end up confusing you when you're searching for something in hex using decimal. ![]() ![]() So in the search box if you type 148 it will search for "94" in hex. If you just type something in it will think you are using decimal and search for it in decimal form. When you want to search for a number there is a box at the bottom you can use to search. That's why it can be difficult to make codes that work fully for everyone all the time. Sometimes things move and saves grow and shrink. Also, just because you find something in a spot doesn't mean it will be in that exact spot on the next save. That means instead of finding "16 3C' in the save you will find "3C 16" since they're grouped in 2 digit groups. However, with other saves, DS3 being one of these, they will put the numbers in reverse order. Some saves will be straight forward and if you're looking for 5,692 you can look for "16 3C". For example add an item with the code 000000001 and check in game if it's the ring, if it's not then you try 000000002 and so (369.95 KiB) Viewed 133571 times If you want to find the 1B damage ring, you can add item codes until you get it.The PvP Amulet already comes with a hidden socket, only add 2 more, if you add 3, it won't load.Stealth tip: bump your paragon up to 20k, use up all your points, bump paragon back down to 800 or whatever, you'll still have the points in the stats. Haven't seen anyone in game higher than that. I'm pretty sure max paragon level is 20k.You can add affixes to legendary gems and they'll show up when you socket them into the equipment.Keep in mind that these aren't counting the special legendary affixes which are always attached to each legendary/set item. PE lets you add 6 affixes plus 1 more hidden in the mystic enchant. I've gotten away with 8 and 10 affixes in D3E. One of the good things about D3E is that it allows you to add more than 6 affixes but it's missing the stronger ones like the ones listed above.Could someone add these into D3E? I've only seen them in PE. D3E is missing certain stronger affixes such as +1870-2325 Damage and +1,745 primary attribute.For example add an item with the code 000000001 and check in game if it's the ring, if it's not then you try 000000002, if that doesn't work, then try 000000003, and so forth. If you want to find the 1B damage ring, you can use the process of elimination by adding item codes until you get it.For example if you add sockets to a legendary gem and then try to socket legendary gems into that, gemception lol, your game will crash. If you add an item the game doesn't like, it'll crash while loading that character. Everything has to be done within certain parameters set in the game. They're actual items programmed into the game but never drop normally and was probably only used by the developers. The 1M and 1B damage rings aren't hex edits.I'm no programmer btw, I just used what I found. After using both the D3Edit (D3E) and the paid editor DIII Save Editor (PE), here's a few things I've learned.
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